

It's amazing to see how fans have taken it upon themselves to remaster beloved older titles in ways that surpass what the technology was capable of when these older games were first made.
WHAT IS A GAME MOD MOD
In addition to the enhanced graphics and visual quality, Samus Prime stated that the mod will include restored features from the GameCube release that were removed in the Metroid Prime Trilogyon the Wii, as well as an adjustable field of view slider, and UI customization that allows players to not only customize button inputs but change or remove various aspects of the onscreen HUD. Gameplay footage was uploaded onto YouTube of this version of Metroid Prime running on the Dolphin Emulator, and the difference in quality is absolutely staggering.

RELATED: Metroid Prime 4 Developer Retro Studios Shows Open Job Positions on ArtStationĪ modder named Samus Prime, along with a small group of developers called Team MPR, created an enhanced version of Metroid Prime that runs at 60 fps at a 4K resolution. Now, a small team has created a version of Metroid Prime that is held to modern standards. Though, in terms of both resolution and frame rate, the hardware of both the GameCube and Wii held back the visual quality of Metroid Prime quite a bit. While originally released on the GameCube back in 2002, for a number of players, Metroid Prime has aged quite well in terms of both gameplay and visuals. Recently, a group of gamers managed to enhance Metroid Prime on a visual scale that rivals current games. Despite being over two decades old, fans of the Metroid Primeseries have remained active to this very day.
WHAT IS A GAME MOD INSTALL
It’s best to use a clean, un-modded install for this one, then gently add in other mods one at a time.As a revolutionary 3D adaptation of a Nintendo property, Metroid Prime managed to leave a lasting impact on many who played it. If you’ve played through New Game+ a few times and you’ve just seen and done everything The Witcher 3 has to offer, then the enhanced edition might be your new excuse for reinstalling. The changes are so big that they bleed over into leveling, alchemy, signs, and items. Every attack has a chance to cause an injury, so you might need to finish a fight with a crippled arm or a broken leg. There are new animations, new ways to parry, and different ways to charge over distances. It’s a big change, but it doesn’t even begin to describe how much stuff TW3EE changes. This means you can charge and flip behind an enemy or around an enemy's shield. Instead of twirling around between enemies like a demented pinball with a sword, Geralt's acrobatic attacks just go wherever you point him. The biggest change is that it removes autotargeting. We've written about this one in more detail: it's a complete reimagining of The Witcher's combat systems. You can finally fill the bestiary to 100% for every monster. The Witcher Lore collection restores the glossary, as well as a bunch of documents that were seemingly cut during development-including bestiary books and entries that are otherwise unobtainable. Hidden in The Witcher 3's game files is an entire glossary, like the first two games had, written in-character by Dandelion. When all else fails, try to resolve conflicts with the Script Merger. This one isn't being updated anymore, so it does have some issues with newer mods.

Use your new fast travel abilities with caution and don't get too hasty: overriding the existing system reportedly causes problems with a tiny number of quests. If that doesn’t sound fun to you, let us suggest the exact opposite: the Long Journey mod will cancel all fast travel routes, except for a few that hop between regions. If you're not down for that sometimes humdrum bit of roleplay, this mod lets you teleport to any fast travel point from anywhere. Geralt's world has dozens of signposts for fast travel, but sometimes you'll still find yourself coaxing Roach across countryside for ages to reach the nearest one.
